# Chess-class depth. No memorization.

> hexodic is an abstract strategy game on a 37-cell hex board: one kind of piece, a handful of rules, about five to six minutes a game — and every game you play helps train the bot that plays you next.

hexodic is a mobile-first abstract strategy game on a 37-cell hex board. Deterministic rules, about 5–6 minute games, no luck, no pay-to-win — and bots that get stronger from real human play.

Canonical HTML: https://hexodic.com/
Site index for agents: https://hexodic.com/llms.txt

## What is hexodic?

hexodic is a mobile-first abstract strategy game played on a 37-cell hexagonal board. There is one kind of piece — the stone — a handful of deterministic rules, and no luck anywhere in the system. A full game takes about five to six minutes. The ruleset went through nine rounds of design, simulation, and critique before it shipped, and its measured decision depth exceeds the chess-class target it was designed against.

## Why people stay

- **No memorization.** Depth comes from the board, not from opening theory.
- **No pay-to-win.** Purchases are cosmetic only. Your rating is earned.
- **No forced ads.** Nothing interrupts a game.
- **Bots that improve.** Every decisive human win over the bot spawns a new candidate opponent that must beat every current bot — by a strict statistical test — before it ships. Read [how your games help](/how-your-games-help).

## Where to play

hexodic is in a private TestFlight beta for iOS today, with the public beta link and the App Store launch coming. No account is needed to play. See [the FAQ](/faq) for current availability, or read [how it works](/how-it-works) to learn the rules first.

## Where it's headed

Online ranked play is built and returning, and the long-term vision is national bots — bots that represent and play *for* their countries, trained by their own player bases. That part is vision, not a shipped feature; the [roadmap](/roadmap) keeps the two clearly separated.

## Proof points (status-labeled)

- **No dice, no draws that matter** [SHIPPED] — A deterministic ruleset on a 37-cell hex board — outcomes come from your decisions, not luck. Measured across simulation: a 0.25% draw rate and no first-move advantage to speak of.
- **Chess-class decision depth** [SHIPPED] — Simulator-verified branching factor of 911/1009/665 at half-moves 5/10/20 — more than 20× the design target. The depth is in the board, not in homework.
- **A full game in about 5–6 minutes** [SHIPPED] — Measured mean session: 5.92 minutes. Built for a coffee break or a commute, not an evening commitment.
- **Six bots, from first game to fright** [SHIPPED] — Play solo against six levels of bot — from a gentle random opponent to a deep-searching expert — or pass-and-play with a friend on one device.
- **Bots that get stronger from real play** [SHIPPED] — Every decisive win over the bot is analyzed to build a new candidate opponent. Only a candidate that beats every current bot, by a strict statistical test, gets promoted.
- **Free, and never pay-to-win** [IN-FLIGHT] — Free to play. The only purchases are cosmetic — nothing you can buy touches the game. No forced ads, ever.

## Questions this page answers

- What is hexodic?
