Abstract strategy · iOS

Chess-class depth. No memorization.

hexodic is an abstract strategy game on a 37-cell hex board: one kind of piece, a handful of rules, about five to six minutes a game — and every game you play helps train the bot that plays you next.

The whole turn

Project. Shape. Echo.

01 — Project

Place a stone from your reserve — or, once it’s empty, move one. Moving onto an adjacent enemy stone from higher ground captures it.

02 — Shape

Raise or lower one cell’s tier. You’re not just placing pieces; you’re terraforming the board they fight on.

03 — Echo · optional

Three charges for the whole game: flag an extra capture check, or permanently lock a tier-2 cell. When to spend them is the mid-game.

That’s the whole skeleton — the full rules in plain language take about a minute to learn.

The claims — with their status labels

SHIPPED

No dice, no draws that matter

A deterministic ruleset on a 37-cell hex board — outcomes come from your decisions, not luck. Measured across simulation: a 0.25% draw rate and no first-move advantage to speak of.

SHIPPED

Chess-class decision depth

Simulator-verified branching factor of 911/1009/665 at half-moves 5/10/20 — more than 20× the design target. The depth is in the board, not in homework.

SHIPPED

A full game in about 5–6 minutes

Measured mean session: 5.92 minutes. Built for a coffee break or a commute, not an evening commitment.

SHIPPED

Six bots, from first game to fright

Play solo against six levels of bot — from a gentle random opponent to a deep-searching expert — or pass-and-play with a friend on one device.

SHIPPED

Bots that get stronger from real play

Every decisive win over the bot is analyzed to build a new candidate opponent. Only a candidate that beats every current bot, by a strict statistical test, gets promoted.

IN-FLIGHT

Free, and never pay-to-win

Free to play. The only purchases are cosmetic — nothing you can buy touches the game. No forced ads, ever.

Every claim on this site carries its honest status. SHIPPED is measured or live. IN-FLIGHT is built and on its way. VISION hasn't shipped — and we'll always say so.

The one place color lives

Grayscale forever. Themes optional.

The base game is strictly monochrome — depth reads through shade, never hue, and nothing you can buy touches the rules. Full-color board themes are the one cosmetic exception, each one contrast-checked so the game stays legible. Two from the pipeline:

IN-FLIGHT

Polygon

Retro-console cream and primary-color play. A red vs blue duel over warm parchment.

IN-FLIGHT

Hi-Vis

Safety-vest yellow with pure-black play. Zero subtlety, maximum clarity.

Pick your reason

5.92 minmeasured mean session
0.25%draw rate, measured in simulation
1,009branching factor, half-move 10
46.38%first-player win rate — no real edge

Get hexodic

hexodic is in a private TestFlight beta for iOS right now, and the App Store launch is coming. The public beta link and the App Store listing will appear here — and everywhere this site says "Get hexodic" — the moment they're live.

No account, no sign-in, free with cosmetic-only purchases. Until the link lands, the honest state is: beta live, listing in flight. See the roadmap.

What is hexodic?

hexodic is a mobile-first abstract strategy game played on a 37-cell hexagonal board. There is one kind of piece — the stone — a handful of deterministic rules, and no luck anywhere in the system. A full game takes about five to six minutes. The ruleset went through nine rounds of design, simulation, and critique before it shipped, and its measured decision depth exceeds the chess-class target it was designed against.

Why people stay

  • No memorization. Depth comes from the board, not from opening theory.
  • No pay-to-win. Purchases are cosmetic only. Your rating is earned.
  • No forced ads. Nothing interrupts a game.
  • Bots that improve. Every decisive human win over the bot spawns a new candidate opponent that must beat every current bot — by a strict statistical test — before it ships. Read how your games help.

Where to play

hexodic is in a private TestFlight beta for iOS today, with the public beta link and the App Store launch coming. No account is needed to play. See the FAQ for current availability, or read how it works to learn the rules first.

Where it’s headed

Online ranked play is built and returning, and the long-term vision is national bots — bots that represent and play for their countries, trained by their own player bases. That part is vision, not a shipped feature; the roadmap keeps the two clearly separated.